Curriculum – Computing

Vision

​Computers are ubiquitous and fulfil an important role in everyday life. Being digitally literate is an essential skill for our students to participate fully in society. Students follow the National Curriculum programme of study for Computing in KS3, which incorporates Computer Science, ICT and E-Safety.​

​Students learn best when they are engaged and enthused, this is achieved through innovative lesson activities. Students currently receive 1 hour lesson per week in KS3 and are taught in mixed ability groups.​

Department ​Virtue

Our department virtue is Knowledgeable. We believe that technologies like the World Wide Web and Internet enhance learning.​ As teachers, we ensure that students appreciate this and respect the use of technology. In lessons, teachers use catholic teaching where appropriate to enhance students spirituality.

Computing curriculum mapping layer 2 – The overview of KS3

Year Half term 1 Half term 2Half term 3 and Half term 4Half term 5Half term 6
Year 7E-Safety and introduction to the college network
Folders, security, gmail, doddle, using search engines, cyberbullying, online grooming, phishing and malware.​
Computer Systems
Types of computer, input and output devices, internal components, RAM, ROM, virtual memory and secondary storage.​
Data Representation and Computational Thinking
Analogue to digital conversions, Binary to denary (vice versa). Algorithms, decomposition, pattern recognition and problem solving.​
Computer Programming
Sequencing, variables, data types and selection. Debugging. Physical computing using robots.​
Year 8Computer Security
Computer hacking, threats to networks, Copyright, Designs & Patents Act and the Computer Misuse Act.​
Computer Networks
​Difference between the www and the internet. Network hardware. Definition of a network, LAN and WAN, topologies, advantages and disadvantages​
Data Representation and Algorithms​Binary conversion, binary addition,​Searching algorithms, decomposition, problem solving and flowcharts.​​​​ ​Computer Programming
Sequencing, variables, data types, selection, and iteration. Debugging. Physical computing using robots.​​
Year 9E-Safety
​Sexting, selfies, pornography, trolling, online gambling and age rating.​​​​
Multimedia product
​Students evaluate existing Pixar trailers, learn about file types and their characteristics, compression. Creation of Pixar trailer for a specific purpose and audience.​
Computer Hardware
Systems archictecture (cpu),biinary conversion and adding binary numbers, logic gates, hexadecimal, image representation.​​
Computer programming
Computational thinking, sorting algorithms, sequencing, string manipulation, selection, ‘for’ and ‘while’ loops. Debugging. Physical computing using robots.​​​​

GCSE Subjects

​We offer three subjects at GCSE, Computer Science which is part of the English Baccalaureate, along with Creative iMedia and Enterprise and Marketing.​

Computer Science

Students learn how a computer works and how components like the CPU work with other parts of a computer system. Furthermore, the subject offers an opportunity for students to learn about the moral, ethical and legal issues surrounding computer use in society. Students develop their understanding of the fundamentals of computer science: abstraction, decomposition, logic, algorithms and data representation. The subject is creative, with students designing, writing and debugging code to solve problems.​

Creative iMedia

Creative iMedia is a media sector-focused qualification, equipping students with an understanding of how the digital media sector works. Students learn how to work to client briefs, designing multimedia products to meet the clients needs. The subject utilises ICT software to teach students how to create digital graphics, video, animation and sound, and how to edit them for a specific purpose and audience.​

Enterprise and Marketing

Students develop their understanding of enterprise and marketing through practical and theoretical activities in the first topic, which can then be applied to topics two and three. In the second topic, students design a business proposal to meet a​ specific business challenge, currently a hat or pizza business. In the third topic students create a brand identity, promotional plan, including presentation to pitch their idea to an external audience, in a ‘dragons den style’.​

GCSE Assessment

Course: OCR Computer Science J277

The GCSE is assessed through two written examinations that are equally weighted and account for 100%.​

Paper 1 – Computer Systems

  • Written paper: 1 hour and 30 minutes ​
  • 50% of total GCSE 80 marks This is a non-calculator paper. ​
  • All questions are mandatory. ​
  • This paper consists of multiple choice questions, short response questions and extended response questions.​

Paper 2 – Computational thinking, algorithms and programming

  • Written paper: 1 hour and 30 minutes ​
  • 50% of total GCSE 80 marks This is a non-calculator paper. ​
  • This paper has two sections: Section A and Section B. Students must answer both sections. All questions are mandatory. ​
  • In Section B, questions assessing students’ ability to write or refine algorithms must be answered using either the OCR Exam Reference Language or the high-level programming language they are familiar with. ​

Computer Science Layer 2 Curriculum Map (OCR J277)

Autumn Term 1Autumn Term 2Spring Term 1Spring Term 2Summer Term 1Summer Term 2
Year 10Comp 1 System Architecture: Computer systems,embedded,CPU, characteristics, registers. Comp 2 2.4 Boolean logic: Logic diagrams, truth tables.   Comp 1 Memory and storage:  Primary storage, binary.Comp 1 Memory and storage: Hex,Secondary storage, characters, images, sound. Comp 1 Networks, connections & protocols: Wired & wireless networks, modes of connection.1.3 cont’d: Encryption,Protocols and layers. Comp 1 Network Security: Threats & prevention methods.   Comp 1 System Software: Operating system and utility software.Comp 1 Impacts of digital technology: Ethical, cultural, privacy, environmental & legal.      Comp 2 2.5 Programming languages and IDEs: HLL and LLL.  IDE purpose and tools.   Comp 2 2.1 Algorithms: Computational thinking, searching/sorting.   Comp 2 2.2 Programming fundamentals: Arithmetic, datatypes.
Yr 10 Mock Examination Paper to be based on: Component 1: 1.1-1.5 and 2.4 from Component 2.
Year 11Comp 2 2.2 Programming fundamentals: Random, variables, strings.   Ongoing basis when programming: * 2.1 Algorithms – Tracing algorithms   ** 2.3 Producing robust programs: authentication, anticipating misuse, validation, maintainability, testing.  Comp 2 2.2 Programming fundamentals: Selection, iteration.Comp 2 2.2 Programming fundamentals: Iteration, subroutines, arrays.        Comp 2 2.2 Programming fundamentals:  Arrays, file handling, SQL.   RevisionComponent 1 & 2 Exams Topics:
Component 1
System Architecture
Memory and storage
Networks, connections & protocols
Network security
System Software
Impacts of digital technology  

Component 2
Algorithms
Programming fundamentals
Producing robust programs
Boolean logic
Programming languages and IDEs
Yr 11 Mock Examination 1   Component 1 Past Paper from previous academic year.Yr 11 Mock Examination 2 Component 2 Past Paper from previous academic year.

Course: OCR Creative iMedia J817

Students gain either a Pass, Merit, Distinction or Distinction* in this subject. Students complete two mandatory units and two optional units. ​

Mandatory Units

R081: Pre-production skills
Written paper OCR-set and marked 1 hour 15 mins – 60 marks. Worth 25% of the overall qualification.​

R082: Creating digital graphics
Centre-assessed tasks that are then moderated by the examining board (OCR). Approximately 10 hours, worth 60 marks. This unit contributes to 25% of the overall qualification.​

Optional Units

R087: Creating interactive multimedia products
Centre-assessed tasks that are then moderated by the examining board (OCR). Approximately 10 hours, worth 60 marks. This unit contributes to 25% of the overall qualification.​

R088: Creating a digital sound sequence
Centre-assessed tasks that are then moderated by the examining board (OCR). Approximately 10 hours, worth 60 marks. This unit contributes to 25% of the overall qualification.

Course: OCR Enterprise and​ Marketing J819​

Students gain either a Pass, Merit, Distinction or Distinction* in this subject. Students complete one written examination and two coursework units.​

R064: Enterprise and Marketing Concepts
Written paper OCR-set and marked 1 hour 15 mins – 80 marks. Worth 50% of the overall qualification.​

R065: Design a business proposal
Centre-assessed tasks that are then moderated by the examining board. Approximately 10 hours, worth 60 marks. This unit contributes to 25% of the overall qualification.​

R066: Market and pitch a business proposal
Centre-assessed tasks that are then moderated by the examining board. Approximately 10 hours, worth 60 marks. This unit contributes to 25% of the overall qualification

Enterprise and Marketing Curriculum Map (OCR Enterprise and Marketing J837)

Autumn Term 1Autumn Term 2Spring Term 1Spring Term 2NEA submission Set assignments are live for One year. R068/69 coursework completion one week after Easter holidays. NEA submitted for external moderation.Summer Term 1Summer Term 2
Year 10R067 (TA1): Characteristics, risk & reward for Enterprise. R067 (TA2): Market research, data, market segmentation.   R068 (TA1): Aims of market research, sampling methods, creation of 3 market research tools.R068 (TA1): Analysis of market research tools. R068 (TA2):  Customer profile.   R068 (TA3):  Create a design mix, review and finalise design.R067 (TA3): Cost, revenue, profit and loss, break-even and cash.   R067 (TA4): Pricing strategies   R068 (TA4):  Financial viability.  R068 (TA5): Risks and challenges. *Students also have time to complete missing tasks or improve work, albeit they decide how to improve.R067 (TA4): Marketing mix, advertising, promotion.   R069 (TA1): Competitor analysis.    R069 (TA1): Opportunities/ threats, branding.
Yr 10 Mock Examination R067 Topics include (TA1-TA3): Risk and reward for enterpriseMarket researchFinancial viability
Year 11R067 (TA4): PR, selling, product lifecycle.   R068 (TA2): Promotion campaign.    R068 (TA3): Factors to consider when pitching, practice pitch, handout & peer feedback.R068 (TA3): Refine of resources, final pitch.   R068 (TA4): Reflection on pitch and business proposal.R067 (TA5): Factors to consider when starting up a business.R067 Exam Revision Topics include (TA1-TA5): Risk and reward for enterpriseMarket researchFinancial viabilityMarketing mixStarting and running an enterprise
Yr 11 Mock Examination 1 R067 Topics include (TA1-TA4).Yr 11 Mock Examination 2 R067 Topics include (TA1-TA5). 

R067 – Enterprise and marketing concepts (Written Examination) – 40%
R068 – Design a business proposal (NEA) – 30 %
R069 – Market and pitch a business proposal (NEA) – 30%

Higher education​ pathways

​Studying Computer Science, Creative iMedia or Enterprise and Marketing provides a foundation for further learning in higher education. There are a number of courses available locally including:​

A-Levels

  • Accounting
  • Business Studies
  • Computer Science
  • Graphic Design

Vocational

  • Applied Business
  • Applied IT ​
  • Extended Diploma in Enterprise and Marketing​
  • Extended Diploma in Computing​

Achieving your potential – Computer Science

Achieving your potential – Enterprise & Marketing

Contact

Head of Department
Mr M Nicholls​
mgn4@blessededward.co.uk​

2nd in Department
Mrs K Nuttall
knuttall@blessededward.co.uk

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